SOURCE NOTE / REPORT / 2026-09-12
A camera change exposed a stale scene
Scene meshes must be synchronized before resetCamera triggers an immediate render.
What this supports
Paraphrase of the documented failure: a two-ball drill transitioned to one ball while an extra-ball mesh remained. The repair synchronized scene state before rendering. Historical browser checks are recorded; not newly rerun in this audit.
SOURCE PROVENANCE
Read the complete project story soccer/docs/4231_测试与限制.mdA reviewed excerpt or summary from the project collection.